CubeMesh¶
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Category: Core
Brief Description¶
Generate an axis-aligned cuboid PrimitiveMesh.
Properties¶
Vector3 | size |
int | subdivide_depth |
int | subdivide_height |
int | subdivide_width |
Description¶
Generate an axis-aligned cuboid PrimitiveMesh.
The cube’s UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material’s UV property to Vector3(3, 2, 1)
.
Property Descriptions¶
- Vector3 size
Setter | set_size(value) |
Getter | get_size() |
Size of the cuboid mesh. Defaults to (2, 2, 2).
- int subdivide_depth
Setter | set_subdivide_depth(value) |
Getter | get_subdivide_depth() |
Number of extra edge loops inserted along the z-axis. Defaults to 0.
- int subdivide_height
Setter | set_subdivide_height(value) |
Getter | get_subdivide_height() |
Number of extra edge loops inserted along the y-axis. Defaults to 0.
- int subdivide_width
Setter | set_subdivide_width(value) |
Getter | get_subdivide_width() |
Number of extra edge loops inserted along the x-axis. Defaults to 0.