InterpolatedCamera¶
Inherits: Camera < Spatial < Node < Object
Deprecated. Camera which moves toward another node.
Description¶
Deprecated (will be removed in Godot 4.0). InterpolatedCamera is a Camera which smoothly moves to match a target node's position and rotation.
If it is not enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
Methods¶
void |
set_target ( Object target ) |
Property Descriptions¶
bool enabled
Default |
|
Setter |
set_interpolation_enabled(value) |
Getter |
is_interpolation_enabled() |
If true
, and a target is set, the camera will move automatically.
float speed
Default |
|
Setter |
set_speed(value) |
Getter |
get_speed() |
How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
NodePath target
Default |
|
Setter |
set_target_path(value) |
Getter |
get_target_path() |
The target's NodePath.