BackBufferCopy

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with SCREEN_TEXTURE in the texture() function.

Enumerations

enum CopyMode:

  • COPY_MODE_DISABLED = 0 — Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers.
  • COPY_MODE_RECT = 1 — BackBufferCopy buffers a rectangular region.
  • COPY_MODE_VIEWPORT = 2 — BackBufferCopy buffers the entire screen.

Description

Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use SCREEN_TEXTURE in the texture() function to access the buffer.

Property Descriptions

Setter set_copy_mode(value)
Getter get_copy_mode()

Buffer mode. See CopyMode constants.


Setter set_rect(value)
Getter get_rect()

The area covered by the BackBufferCopy. Only used if copy_mode is COPY_MODE_RECT.