CollisionShape2D¶
Inherits: Node2D < CanvasItem < Node < Object
Category: Core
Brief Description¶
Node that represents collision shape data in 2D space.
Description¶
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an Area2D to give it a detection shape, or add it to a PhysicsBody2D to create a solid object. IMPORTANT: this is an Editor-only helper to create shapes, use CollisionObject2D.shape_owner_get_shape to get the actual shape.
Tutorials¶
Property Descriptions¶
- bool disabled
Setter | set_disabled(value) |
Getter | is_disabled() |
A disabled collision shape has no effect in the world.
- bool one_way_collision
Setter | set_one_way_collision(value) |
Getter | is_one_way_collision_enabled() |
Sets whether this collision shape should only detect collision on one side (top or bottom).
- float one_way_collision_margin
Setter | set_one_way_collision_margin(value) |
Getter | get_one_way_collision_margin() |
- Shape2D shape
Setter | set_shape(value) |
Getter | get_shape() |
The actual shape owned by this collision shape.