Material¶
Inherits: Resource < Reference < Object
Inherited By: CanvasItemMaterial, ParticlesMaterial, ShaderMaterial, SpatialMaterial
Category: Core
Properties¶
Material | next_pass |
int | render_priority |
Constants¶
- RENDER_PRIORITY_MAX = 127 — Maximum value for the render_priority parameter.
- RENDER_PRIORITY_MIN = -128 — Minimum value for the render_priority parameter.
Description¶
Material is a base Resource used for coloring and shading geometry. All materials inherit from it and almost all VisualInstance derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.