CanvasItemMaterial

Inherits: Material < Resource < Reference < Object

Category: Core

Brief Description

A material for CanvasItems.

Enumerations

enum LightMode:

  • LIGHT_MODE_NORMAL = 0 — Render the material using both light and non-light sensitive material properties.
  • LIGHT_MODE_UNSHADED = 1 — Render the material as if there were no light.
  • LIGHT_MODE_LIGHT_ONLY = 2 — Render the material as if there were only light.

enum BlendMode:

  • BLEND_MODE_MIX = 0 — Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
  • BLEND_MODE_ADD = 1 — Additive blending mode.
  • BLEND_MODE_SUB = 2 — Subtractive blending mode.
  • BLEND_MODE_MUL = 3 — Multiplicative blending mode.
  • BLEND_MODE_PREMULT_ALPHA = 4 — Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.

Description

CanvasItemMaterials provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a ShaderMaterial to more fully customize a material’s interactions with a CanvasItem.

Property Descriptions

Setter set_blend_mode(value)
Getter get_blend_mode()

The manner in which a material’s rendering is applied to underlying textures.

Setter set_light_mode(value)
Getter get_light_mode()

The manner in which material reacts to lighting.

  • int particles_anim_h_frames
Setter set_particles_anim_h_frames(value)
Getter get_particles_anim_h_frames()
  • bool particles_anim_loop
Setter set_particles_anim_loop(value)
Getter get_particles_anim_loop()
  • int particles_anim_v_frames
Setter set_particles_anim_v_frames(value)
Getter get_particles_anim_v_frames()
  • bool particles_animation
Setter set_particles_animation(value)
Getter get_particles_animation()