Inherits: Shape2D < Resource < Reference < Object

Category: Core

Brief Description

Line shape for 2D collisions.


float d 0.0
Vector2 normal Vector2( 0, -1 )


Line shape for 2D collisions. It works like a 2D plane and will not allow any physics body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.

Property Descriptions

Default 0.0
Setter set_d(value)
Getter get_d()

The line’s distance from the origin.

Default Vector2( 0, -1 )
Setter set_normal(value)
Getter get_normal()

The line’s normal.