Attention: Here be dragons

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SkinReference

Inherits: RefCounted < Object

A reference-counted holder object for a skeleton RID used in the RenderingServer.

Description

An internal object containing a mapping from a Skin used within the context of a particular MeshInstance3D to refer to the skeleton's RID in the RenderingServer.

See also MeshInstance3D.get_skin_reference and RenderingServer.instance_attach_skeleton.

Note that despite the similar naming, the skeleton RID used in the RenderingServer does not have a direct one-to-one correspondence to a Skeleton3D node.

In particular, a Skeleton3D node with no MeshInstance3D children may be unknown to the RenderingServer.

On the other hand, a Skeleton3D with multiple MeshInstance3D nodes which each have different MeshInstance3D.skin objects may have multiple SkinReference instances (and hence, multiple skeleton RIDs).

Methods

RID

get_skeleton() const

Skin

get_skin() const


Method Descriptions

RID get_skeleton() const

Returns the RID owned by this SkinReference, as returned by RenderingServer.skeleton_create.


Skin get_skin() const

Returns the Skin connected to this SkinReference. In the case of MeshInstance3D with no MeshInstance3D.skin assigned, this will reference an internal default Skin owned by that MeshInstance3D.

Note that a single Skin may have more than one SkinReference in the case that it is shared by meshes across multiple Skeleton3D nodes.


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