Animations

Introduction

Godot’s animation system is extremely powerful and flexible.

To begin, let’s use the scene from the previous tutorial (Splash screen). The goal is to add a “fade-in” animation to the splash image. Here’s a copy just in case: robisplash.zip.

Add an animation player

First of all, add an AnimationPlayer node to the scene as a child of “background” (the root node):

../../_images/robisplash_anim_inspector.png

When a node of this type is selected, the animation editor panel will appear:

../../_images/robisplash_anim_editor.png

The animation editor panel stays visible until manually hidden.

Creating the animation

It’s time to create a new animation! Press the new animation button and name the animation “intro” when the dialog appears.

../../_images/robisplash_anim_new.png

Now that we have an animation, the property editor enters “animation editing” mode. In this mode, a key icon appears next to every property of the property editor. In Godot, any property of an object can be animated:

../../_images/robisplash_anim_property_keys.png

Editing the animation

The logo will appear from the top of the screen.

With the animation editor panel open, select the “logo” node and set the “Rect / Position” property to (118, -400) and press the key button next to the property:

../../_images/robisplash_anim_logo_inspector_key.png

When the dialog appears, confirm that you are creating a new track.

The keyframe will be added in the animation player editor:

../../_images/robisplash_anim_editor_keyframe.png

Move the editor cursor to the end by clicking here:

../../_images/robisplash_anim_editor_track_cursor.png

Change the logo position to (118, 0) and add a keyframe again. With two keyframes, the animation happens.

../../_images/robisplash_anim_editor_keyframe_2.png

Pressing “Play selected animation from start. (Shift-D)” on the animation panel will make the logo descend.

../../_images/robisplash_anim_editor_play_start.png

Click the “Autoplay on Load” button to set the animation to start automatically when the scene starts.

../../_images/robisplash_anim_editor_autoplay.png

And finally, when running the scene, the animation should look like this:

../../_images/out.gif