GD0201: The name of the delegate must end with 'EventHandler' ============================================================= ==================================== ====================================== Value ==================================== ====================================== **Rule ID** GD0201 **Category** Usage **Fix is breaking or non-breaking** Breaking **Enabled by default** Yes ==================================== ====================================== Cause ----- A delegate annotated with the ``[Signal]`` attribute has a name that doesn't end with 'EventHandler'. Rule description ---------------- Godot source generators will generate C# events using the name of the delegate with the 'EventHandler' suffix removed. Adding the 'EventHandler' suffix to the name of delegates used in events is a `.NET naming convention `_. Using a suffix for the delegate allows the generated event to use the name without the suffix avoiding a naming conflict. .. code-block:: csharp // This delegate is invalid since the name doesn't end with 'EventHandler'. [Signal] public void InvalidSignal(); // This delegate is valid since the name ends with 'EventHandler'. [Signal] public void ValidSignalEventHandler(); Take a look at the :ref:`C# signals ` documentation for more information about how to declare and use signals. How to fix violations --------------------- To fix a violation of this rule, add 'EventHandler' to the end of the delegate name. When to suppress warnings ------------------------- Do not suppress a warning from this rule. Signal delegates without the suffix will be ignored by the source generator, so the signal won't be registered.