Up to date

This page is up to date for Godot 4.1. If you still find outdated information, please open an issue.

VisualShaderNodeTextureSDFNormal

Inherits: VisualShaderNode < Resource < RefCounted < Object

Performs an SDF (signed-distance field) normal texture lookup within the visual shader graph.

Description

Translates to texture_sdf_normal(sdf_pos) in the shader language.