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Usando el editor en Android¶
In 2023, we added a Android port of the editor that can be used to work on new or existing projects on Android devices.
Nota
El editor de Android está en una fase de pruebas mientras continuamos refinando la experiencia y la dejamos a la par con la versión Escritorio del editor. Ver Permisos Requeridos debajo.
Android devices support¶
The Android editor requires devices running Android 5 Lollipop or higher, with at least OpenGL 3 support. This includes (not exhaustive):
Android tablets, foldables and large phones
Android-powered netbooks
Chromebooks con soporte de apps para Android
Permisos Requeridos¶
The Android editor requires the All files access permission. The permission allows the editor to create / import / read project files from any file locations on the device. Without the permission, the editor is still functional, but has limited access to the device's files and directories.
Limitaciones y problemas conocidos¶
Here are the known limitations and issues of the Android editor:
No hay soporte para C#/Mono
Sin soporte para editores externos de scripts
While available, the Vulkan Forward+ renderer is not recommended due to severe performance issues
No support for building and exporting an Android APK binary. As a workaround, you can generate and export a Godot PCK or ZIP file
No support for building and exporting binaries for other platforms
Performance and stability issues when using the Vulkan Mobile renderer for a project
UX not optimized for Android phones form-factor
Android Go devices lacks the All files access permission required for device read/write access. As a workaround, when using a Android Go device, it's recommended to create new projects only in the Android Documents or Downloads directories.
The editor doesn't properly resume when Don't keep activities is enabled in the Developer Options
Ver también
Revisa la lista de problemas abiertos sobre el editor Android en Github para la lista de bugs conocidos.