AudioEffectDelay¶
Inherits: AudioEffect < Resource < Reference < Object
Category: Core
Brief Description¶
Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
Member Variables¶
- float dry - Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value:
1
. - bool feedback/active - If
true
feedback is enabled. Default value:false
. - float feedback/delay_ms - Feedback delay time in milliseconds. Default value:
340
. - float feedback/level_db - Sound level for
tap1
. Default value:-6 dB
. - float feedback/lowpass - Low-pass filter for feedback. Frequencies below the Low Cut value are filtered out of the source signal. Default value:
16000
. - bool tap1/active - If
true
,tap1
will be enabled. Default value:true
. - float tap1/delay_ms - Tap1 delay time in milliseconds. Default value:
250ms
. - float tap1/level_db - Sound level for
tap1
. Default value:-6 dB
. - float tap1/pan - Pan position for
tap1
. Value can range from -1 (fully left) to 1 (fully right). Default value:0.2
. - bool tap2/active - If
true
,tap2
will be enabled. Default value:true
. - float tap2/delay_ms - Tap2 delay time in milliseconds. Default value:
500ms
. - float tap2/level_db - Sound level for
tap2
. Default value:-12 dB
. - float tap2/pan - Pan position for
tap2
. Value can range from -1 (fully left) to 1 (fully right). Default value:-0.4
.
Description¶
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.