3D¶
- Introduction to 3D
- Using 3D transforms in Godot
- 3D performance and limitations
- Spatial Material
- Lights And Shadows
- Reflection Probes
- GI Probes
- Baked Lightmaps
- Environment and Post-Processing
- High dynamic range
- Using gridmaps
- Using MultiMeshInstance
- Working with 3D skeletons
- Inverse kinematics
- Vertex displacement with shaders
- FPS tutorial