Light¶
Inherits: VisualInstance < Spatial < Node < Object
Inherited By: SpotLight, OmniLight, DirectionalLight
Category: Core
Brief Description¶
Provides a base class for different kinds of light nodes.
Member Variables¶
Enums¶
enum BakeMode
- BAKE_DISABLED = 0
- BAKE_INDIRECT = 1
- BAKE_ALL = 2
enum Param
- PARAM_ENERGY = 0
- PARAM_INDIRECT_ENERGY = 1
- PARAM_SPECULAR = 2
- PARAM_RANGE = 3
- PARAM_ATTENUATION = 4
- PARAM_SPOT_ANGLE = 5
- PARAM_SPOT_ATTENUATION = 6
- PARAM_CONTACT_SHADOW_SIZE = 7
- PARAM_SHADOW_MAX_DISTANCE = 8
- PARAM_SHADOW_SPLIT_1_OFFSET = 9
- PARAM_SHADOW_SPLIT_2_OFFSET = 10
- PARAM_SHADOW_SPLIT_3_OFFSET = 11
- PARAM_SHADOW_NORMAL_BIAS = 12
- PARAM_SHADOW_BIAS = 13
- PARAM_SHADOW_BIAS_SPLIT_SCALE = 14
- PARAM_MAX = 15
Description¶
Light is the abstract base class for light nodes, so it shouldn’t be used directly (It can’t be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.