KinematicCollision¶
Category: Core
Brief Description¶
Collision data for KinematicBody collisions.
Member Variables¶
- Object collider - The colliding body.
- int collider_id - The colliding body’s unique RID.
- Variant collider_metadata - The colliding body’s metadata. See Object.
- Object collider_shape - The colliding body’s shape.
- int collider_shape_index - The colliding shape’s index. See CollisionObject.
- Vector3 collider_velocity - The colliding object’s velocity.
- Object local_shape - The moving object’s colliding shape.
- Vector3 normal - The colliding body’s shape’s normal at the point of collision.
- Vector3 position - The point of collision.
- Vector3 remainder - The moving object’s remaining movement vector.
- Vector3 travel - The distance the moving object traveled before collision.
Description¶
Contains collision data for KinematicBody collisions. When a KinematicBody is moved using KinematicBody.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.