NavigationMesh¶
Inherits: Resource < Reference < Object
Category: Core
Brief Description¶
Member Functions¶
void | add_polygon ( PoolIntArray polygon ) |
void | clear_polygons ( ) |
void | create_from_mesh ( Mesh mesh ) |
PoolIntArray | get_polygon ( int idx ) |
int | get_polygon_count ( ) const |
PoolVector3Array | get_vertices ( ) const |
void | set_vertices ( PoolVector3Array vertices ) |
Member Variables¶
- float agent/height
- float agent/max_climb
- float agent/max_slope
- float agent/radius
- float cell/height
- float cell/size
- float detail/sample_distance
- float detail/sample_max_error
- float edge/max_error
- float edge/max_length
- bool filter/filter_walkable_low_height_spans
- bool filter/ledge_spans
- bool filter/low_hanging_obstacles
- float polygon/verts_per_poly
- float region/merge_size
- float region/min_size
- int sample_partition_type/sample_partition_type
Numeric Constants¶
- SAMPLE_PARTITION_WATERSHED = 0
- SAMPLE_PARTITION_MONOTONE = 1
- SAMPLE_PARTITION_LAYERS = 2
Member Function Description¶
- void add_polygon ( PoolIntArray polygon )
- void clear_polygons ( )
- void create_from_mesh ( Mesh mesh )
- PoolIntArray get_polygon ( int idx )
- int get_polygon_count ( ) const
- PoolVector3Array get_vertices ( ) const
- void set_vertices ( PoolVector3Array vertices )