AudioEffectReverb¶
Inherits: AudioEffect < Resource < Reference < Object
Category: Core
Brief Description¶
Adds a Reverb audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
Member Variables¶
- float damping - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value:
1
. - float dry - Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value:
1
. - float hipass - High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value:
0
. - float predelay_feedback - Output percent of predelay. Value can range from 0 to 1. Default value:
1
. - float predelay_msec - Time between the original signal and the early reflections of the reverb signal. Default value:
150ms
. - float room_size - Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value:
0.8
. - float spread - Defines how reflective the imaginary room’s walls are. Value can range from 0 to 1. Default value:
1
. - float wet - Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value:
0.5
.
Description¶
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.