Sprite3D¶
Inherits: SpriteBase3D < GeometryInstance < VisualInstance < Spatial < Node < Object
Category: Core
Brief Description¶
2D Sprite node in 3D world.
Member Variables¶
- int frame - Current frame to display from sprite sheet. vframes or hframes must be greater than 1.
- int hframes - The number of columns in the sprite sheet.
- bool region_enabled - If
true
texture will be cut from a larger atlas texture. See region_rect. Default value:false
. - Rect2 region_rect - The region of the atlas texture to display. region_enabled must be
true
. - Texture texture - Texture object to draw.
- int vframes - The number of rows in the sprite sheet.
Description¶
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.