This texture gives access to the camera texture provided by a CameraFeed.
Note: Many cameras supply YCbCr images which need to be converted in a shader.
- int camera_feed_id
The ID of the CameraFeed for which we want to display the image.
- bool camera_is_active
Convenience property that gives access to the active property of the CameraFeed.
- FeedImage which_feed
Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.