Plane

Category: Built-In Types

Brief Description

Plane in hessian form.

Properties

float d 0.0
Vector3 normal Vector3( 0, 0, 0 )
float x 0.0
float y 0.0
float z 0.0

Constants

  • PLANE_YZ = Plane( 1, 0, 0, 0 )
  • PLANE_XZ = Plane( 0, 1, 0, 0 )
  • PLANE_XY = Plane( 0, 0, 1, 0 )

Description

Plane represents a normalized plane equation. Basically, “normal” is the normal of the plane (a,b,c normalized), and “d” is the distance from the origin to the plane (in the direction of “normal”). “Over” or “Above” the plane is considered the side of the plane towards where the normal is pointing.

Tutorials

Property Descriptions

Default 0.0
Default Vector3( 0, 0, 0 )
Default 0.0
Default 0.0
Default 0.0

Method Descriptions

Creates a plane from the four parameters a, b, c and d.

Creates a plane from three points.

Creates a plane from the normal and the plane’s distance to the origin.

Returns the center of the plane.

Returns the shortest distance from the plane to the position point.

Returns a point on the plane.

Returns true if point is inside the plane (by a very minimum epsilon threshold).

Returns the intersection point of the three planes b, c and this plane. If no intersection is found, null is returned.

Returns the intersection point of a ray consisting of the position from and the direction normal dir with this plane. If no intersection is found, null is returned.

Returns the intersection point of a segment from position begin to position end with this plane. If no intersection is found, null is returned.

Returns true if point is located above the plane.

Returns a copy of the plane, normalized.

Returns the orthogonal projection of point p into a point in the plane.