TouchScreenButton

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Button for touch screen devices.

Methods

bool is_pressed ( ) const

Signals

  • pressed ( )

Emitted when the button is pressed (down).

  • released ( )

Emitted when the button is released (up).

Enumerations

enum VisibilityMode:

  • VISIBILITY_ALWAYS = 0 — Always visible.
  • VISIBILITY_TOUCHSCREEN_ONLY = 1 — Visible on touch screens only.

Description

Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.

Property Descriptions

Default “”
Setter set_action(value)
Getter get_action()

The button’s action. Actions can be handled with InputEventAction.

Setter set_bitmask(value)
Getter get_bitmask()

The button’s bitmask.

Setter set_texture(value)
Getter get_texture()

The button’s texture for the normal state.

Default false
Setter set_passby_press(value)
Getter is_passby_press_enabled()

If true, pass-by presses are enabled.

Setter set_texture_pressed(value)
Getter get_texture_pressed()

The button’s texture for the pressed state.

Setter set_shape(value)
Getter get_shape()

The button’s shape.

  • bool shape_centered
Default true
Setter set_shape_centered(value)
Getter is_shape_centered()

If true, the button’s shape is centered.

  • bool shape_visible
Default true
Setter set_shape_visible(value)
Getter is_shape_visible()

If true, the button’s shape is visible.

Default 0
Setter set_visibility_mode(value)
Getter get_visibility_mode()

The button’s visibility mode. See VisibilityMode for possible values.

Method Descriptions

  • bool is_pressed ( ) const

Returns true if this button is currently pressed.