Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeVectorCompose

Inherits: VisualShaderNodeVectorBase < VisualShaderNode < Resource < RefCounted < Object

Composes a Vector2, Vector3 or 4D vector (represented as a Quaternion) from scalars within the visual shader graph.

Description

Creates a vec2, vec3 or vec4 using scalar values that can be provided from separate inputs.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.