Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Texture2DArrayRD

Inherits: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

Texture Array for 2D that is bound to a texture created on the RenderingDevice.

Description

This texture array class allows you to use a 2D array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.