InputEvent

Inherits: Resource < Reference < Object

Inherited By: InputEventAction, InputEventJoypadButton, InputEventJoypadMotion, InputEventMIDI, InputEventScreenDrag, InputEventScreenTouch, InputEventWithModifiers

Category: Core

Brief Description

Generic input event

Properties

int device 0

Methods

bool accumulate ( InputEvent with_event )
String as_text ( ) const
float get_action_strength ( String action ) const
bool is_action ( String action ) const
bool is_action_pressed ( String action ) const
bool is_action_released ( String action ) const
bool is_action_type ( ) const
bool is_echo ( ) const
bool is_pressed ( ) const
bool shortcut_match ( InputEvent event ) const
InputEvent xformed_by ( Transform2D xform, Vector2 local_ofs=Vector2( 0, 0 ) ) const

Description

Base class of all sort of input event. See Node._input.

Property Descriptions

Default 0
Setter set_device(value)
Getter get_device()

The event’s device ID.

Method Descriptions

Returns a String representation of the event.

Returns true if this input event matches a pre-defined action of any type.

Returns true if the given action is being pressed (and is not an echo event for InputEventKey events). Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.

Returns true if the given action is released (i.e. not pressed). Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.

  • bool is_action_type ( ) const

Returns true if this input event’s type is one that can be assigned to an input action.

  • bool is_echo ( ) const

Returns true if this input event is an echo event (only for events of type InputEventKey).

  • bool is_pressed ( ) const

Returns true if this input event is pressed. Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.