Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

TorusMesh

Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object

Class representing a torus PrimitiveMesh.

Description

Class representing a torus PrimitiveMesh.

Properties

float

inner_radius

0.5

float

outer_radius

1.0

int

ring_segments

32

int

rings

64


Property Descriptions

float inner_radius = 0.5

  • void set_inner_radius(value: float)

  • float get_inner_radius()

The inner radius of the torus.


float outer_radius = 1.0

  • void set_outer_radius(value: float)

  • float get_outer_radius()

The outer radius of the torus.


int ring_segments = 32

  • void set_ring_segments(value: int)

  • int get_ring_segments()

The number of edges each ring of the torus is constructed of.


int rings = 64

  • void set_rings(value: int)

  • int get_rings()

The number of slices the torus is constructed of.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.